

This not only makes it so that the actions tab on the combat tracker is full of blank, unparsed spaces, but it also prevents pre-existing effects from populating in the combat tracker, like resistances, immunities, or other things. Any creature that has a spell like Hold Person or Spirit Guardians or any other effect that this otherwise wonderful extension would allow to add to the combat tracker makes it encounter a fatal error. There has been an issue with the extension where it is preventing the auto-parsing of any spell effects in the combat tracker. On a successful save the effect will automatically expire. DC 15 is the target DC you need to match or beat with your roll. "SAVEEND: WIS DC 15" - The SAVEEND tells us to save at the end of our turn. "Paralyzed " - The effect caused by the spell "Hold Monster " - A label to remind us what caused this effect (optional) Hold Monster Paralyzed SAVEEND: WIS DC 15 (C) SAVEEND - The SAVEEND effect modifier is used to automatically roll saving throws for effects which allow a save at the end of each turn.Īn example showing the SAVEEND elements implementing the "Hold Monster" spell could be written as follows. SAVEEFF: type which can be used to add effects to the target if the save is failed. SAVEOE works the same as SAVEO except at the end of the turn.

"(C)" - The person who applied this effect is concentrating on it so they'll properly roll their concentration saves if they are hit. NOTE: you can string multiples of these if you need different damage types. "SAVEDMG: 3d8 radiant " - The damage to be rolled after the save, in this case it would be 3d8 radiant type damage. (M) means it's magic damage so that things with magic resistance would properly get their advantage. WIS is the stat to be used for the saving throw. "SAVEO: WIS DC 15 (M)(H) " - The SAVEO tells us to save at the start of our turn.

"Spirit Guardians " - A label to remind us what caused this effect (optional) If we break down each part of the effect we get the following: Spirit Guardians SAVEO: WIS DC 15 (M)(H) SAVEDMG: 3d8 radiant (C) SAVEDMG - This effect modifier defines the damage that occurs when a saving throw is failed.Īn example showing the SAVEO and SAVEDMG elements implementing the Cleric spell "Spirit Guardians" could be written as follows. If not present, the effect will do full damage on a failed save, and no damage on a successful one. Does the effect do half damage on a save. If so, properly apply magic resistance if applicable. The stat used for the saving throw written with 3 letters: STR, CON, DEX, INT, WIS, CHA It is for ongoing saves that you roll at the start of your turn. SAVEO - This effect modifier is used to track and roll saving throws that occur at the start of your turn. SAVEO and SAVEDMG are intended to be used together. This extension adds several new effect modifier types. This is an EXTENSION for use with the Fantasy Grounds VTT.
